Deep Space and Dragons

Episode 97: Prequel Pitfalls and Geometrical Strategy Games, including Triangles, but sadly no Rhombuses

Richard Season 1 Episode 97
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00:00:00 | 01:18:21

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Could a prequel really spoil your favorite series or enhance it in unexpected ways? Join us as Richard, claiming his comedic superpowers, and Karl, steadfast in his ancient wisdom, navigate the quirky universe of "Richard and Karl Present Deep Space and Dragons." We share our thoughts on problematic narrative tropes, using "Dexter" and its prequel "Original Sin" as our case study. From there, the discussion morphs into a critique of storytelling techniques across various shows, including the moral dilemmas in "Hunter x Hunter" and the complex character alignments in "Gundam." We also ponder the potential pitfalls in the world of TV apps and streaming—because who hasn't been frustrated by a buffering circle at the worst possible moment?

Our love for strategy games takes the spotlight next as we explore the addictive allure of grid-based gameplay. We marvel at the unique mechanics of series like Disgaea and Fire Emblem, while also critiquing games that veer too close to gacha territory without the thrill of the machine. The discussion dances from the potential transformation of classic games into modern freemium models to the surprising social aspects of co-op gameplay in titles like Wargroove. Even as we game on, we can't help but contemplate starting a book club focused on indie literature, celebrating the creativity and depth found in Canadian works and the potential for unique literary adventures.

Also what if it rained Nic Cages? Funny or apocalyptic? 

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